Managing groups of Players and content in a single Project - using Topic Privacy & Unlocking Rules
Say you have a large group of Players, all invited into one single Project. You then have plans to place them into separate groups, based on demographics, interests, skills-level, etc, and present them with different content. We have the perfect feature for that - Topic Privacy.
You need to start by creating multiple Topics (you are able to create and publish an unlimited number of Topics starting from Light Plan subscription). You will then need to decide which Topic is for which group of Players. Now, it is time to toggle Topic Privacy by changing it to private - the Topic is now private to the selected group of Players. In order for the Players to interact with the respective Topic, you would need to invite them into it.
The result: Players will only be able to view and interact with private Topics they are invited to; as well as all public Topics.
It all seems great that you are able to control who can view your content. But, we would like to challenge you to level up on the content interaction design - using our Topic unlocking rule(s).
With Topic unlocking rule(s), you are able to define which Topic gets unlocked upon the completion of another. This allows you to sequence your Topics and decide which Topic(s) should your Players be exposed to next.
How you use the Topic unlocking rule(s) is entirely up to your imagination and of course, your use cases. You can use them in a way that it unfolds a narrative (e.g. and expedition to different planets), or progresses with increasing difficulty levels (e.g. easy, intermediate, and hard). Before you unleash your creativity, we would like to get you started with 2 ways that you can use the Topic unlocking rule(s).
1. One unlocks all. You begin with an introductory Topic. Completing the introductory Topic unlocks and exposes the Players to a series of Topics or all remaining Topics in the Project. This is a suitable design to direct Players who are ready to commit to the full-scale content that you have curated.
2. One unlocks the next and the next. Say you have a total of 5 Topics and each is locked against another. Completing A unlocks B, completing B unlocks C, so and so forth. At any point in time, Players are exposed to one new Topic and are required to complete that before they can move on to the next. This is a suitable design to introduce a sense of progress as Players interact with your content. It also allows the Players to focus on one Topic at a time.
If you are keen to explore further, you can think about marrying Topic Privacy and Topic unlocking rule(s) - using both functions concurrently. It will allow you to place Players in different groups and design specific content flows for each group. However, it is important to note that you should set up the Topic in the following order for it to work as intended.
- First, set the Topic to be private and define the Topic unlocking rule(s) - all can be accomplished via the Topic edit page.
- Then, invite Players to the private Topics respectively - if you invite before setting up the Topic as per above, your Players will not be able to experience the content flow
Hope what we’ve shared will help to zest up your Project design a little bit. Share with the Community how you using the Topic Privacy and Topic unlocking functions in the comments below!
Please sign in to leave a comment.
Comments
0 comments