#ghack Building a level-up mechanic in Gametize
For ConsiderationWhile Gametize does not have a native level-up feature, there are several existing features where you can put together to create a leveling effect.
The two main features you can utilize are locking of Topics and Unlockable Achievements. For those familiar with the Gametize platform will realize that Unlockable Achievements are tied to Topics :)
Lock of Topics
First, you can create multiple Topics, each with a different difficulty level. For example, 3 Topics are created - Easy, Intermediate and Hard.
Next, to create the leveling effect, make use of the locking feature to restrict access to a Topic. This way, Players will be required to complete a pre-defined Topic before they are able to attempt this locked Topic. For example, lock Intermediate Topic based on Easy Topic, where Players have to complete Easy before accessing Intermediate.
You can explore the potential of the locking feature, and start mapping your Topics to one another!
Unlockable Achievements
Unlockable Achievements are created at the Topic level and will be perfect to track Player's milestone as they move from Topic to Topic.
First, create the Achievement badges, and have them clearly represent the levels. For example, create Bronze, Silver and Gold badges and have them tied to Easy, Intermediate and Hard Topics respectively.
Next, select the Achievement locking rule which fits best. Since we are designing a level-up mechanic, and have the Topics locked based on one another, the rule "Completes all Challenges in this Topic" will work the best here.
Players will then see in their profile a collection of badges, which they can use as a way to track their progress as they move through the Topics to complete the Challenges.
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There's also an alternative method where you can create this level-up effect - by manually assigning the Achievement badges based on points accumulated by Players. Here's how we will do it:
Step 1, formulate the different tiers based on points. For example, 300 points = Tier 1; 500 points - Tier 2; 1000 points - Tier 3.
Step 2, create the Achievement badges*, each to represent the respective Tiers. For example, Bronze - Tier 1; Silver = Tier 2; Gold = Tier 3.
(*Pro tip: There is no need to map the individual Achievements to any specific Topic. But since selecting an Achievement rule is required to create an Achievement, make sure you select one where Players are unable to unlock - this is critical for the final step.)
Step 3, using the Analytics Report, specifically download the Player Data to find out which are the Players for the respective tiers. Separate them into different excel spreadsheet.
Step 4, bypass the Achievement unlocking rule by manually awarding these Achievements.
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