Introducing Flashcard or Challenge unlocking rules allows you to create a content flow that suits your liking. But, there are certain shortcomings to the design of the function. Learn more about the known issues below.
(1) If the Player has already interacted with the supposed locked content
If the Player has interacted with the Flashcard or Challenge (e.g. visited the Flashcard or completed the Challenge) before the unlocking rule was introduced, the content will remain unlocked even if the Player did not fulfill an unlocking rule.
Here's an example: Administrator started off with no unlocking rule set for all Challenges. Player visited all Challenges (but not yet completed any). Administrator then set Challenge B to be unlocked when Challenge A is completed at least 2 times. Even though the Player did not fulfill the requirement, Challenge B remains unlocked.
(2) When there is a change in rule requirements (specifically an increment) after Players have unlocked the content
When there is an increment in the rule requirements and if the Player has already unlocked the content, the Flashcard or Challenge remains unlocked when technically, the Player no longer fulfills the unlocking rule.
Here's an example: Admin first sets Challenge B to be unlocked when Challenge A is completed at least 1 time. Player completes Challenge A 1 time and unlocks Challenge B. Administrator then changes the unlocking rule to Challenge B to be unlocked when Challenge is completed at least 2 times. Challenge B remains unlocked despite the Player no longer fulfills the requirement.
However, if there is a decrement in the rule requirements, a Flashcard or Challenge can change from being locked to being unlocked. For example, Administrator first sets Challenge B to be unlocked when Challenge A is completed at least 2 times. Player completes Challenge A only 1 time. Admin then changes the unlocking rule to Challenge B to be unlocked when Challenge is completed 1 time. Challenge B is now unlocked for the Player.
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