Ways to assign Personality Type and Values

Follow

Comments

2 comments

  • Avatar
    Keith

    How to avoid similar final value for 2 or more personality types?

    At the moment if 2 or more personality types accrue the same value at end of the topic, the personality type that most recently "earned" any value will take precedence. 

    This can be avoided by ensuring every outcome should have a slight variance of the value assigned to avoid a case of any similar final value. 

    For e.g., consider the following situation.  

    Question X
    Option 1 = Personality A: +100 (Picked by Player)
    Option 2 = Personality B: +101
    Option 3 = Personality C: +110

    Question Y
    Option 1 = Personality A: +100
    Option 2 = Personality B: +101 (Picked by Player)
    Option 3 = Personality C: +110

    Question Z
    Option 1 = Personality A: +100
    Option 2 = Personality B: +101
    Option 3 = Personality C: +110 (Picked by Player)

    The final value will be computed as follow:
    Personality A: 100
    Personality B: 101
    Personality C: 110

    As such, the Player's computed Personality is Personality C, as it has the highest value!

    0
    Comment actions Permalink
  • Avatar
    Gametize Support

    Keith Thanks for picking that up! We've removed the broken image. 

    1
    Comment actions Permalink

Please sign in to leave a comment.