For the latest platform specifications: please refer to https://corp.gametize.com/specifications/ |
Example of a demo project https://gametize.com/project/demo
1. Subscription Plans
Every Subscription Plan supports unlimited Topics, Challenge Completions and is Ad-free* before a specified number of Users.
- Trial Plan:
- Ad-free before 5,000 Users
- Gametize Booster Pack
- App Customizer Feature
- Free for 7 days
- Light Plan:
- Ad-free before 100 Users
- Regular Plan:
- Ad-free before 200 Users
- Gametize Booster Pack
- Premium Plan:
- Ad-free before 5,000 Users
- Gametize Booster Pack
- App Customizer Feature
- Premium Plus Plan:
- Ad-free before 10,000 Users
- Gametize Booster Pack
- App Customizer Feature
- White-Label App (only available for Annual Plans)
- Complimentary Service Hours (only available for Annual Plans)
More information on Gametize Subscription Plans here: https://gametize.com/pricing.
*Advertisements may be in the form of a topic, flashcards, or Gametize Branding. These sponsored content are stringently curated before they are approved by Gametize. They are shown after the player limits are reached. |
2. Enterprise Plans
Every Enterprise Plan supports unlimited Projects, Topics, Challenge Completions, API calls and Integrations. Enterprise plans are subjected to a specified User Limit, based on accumulated Total Users* as shown below:
- Bronze Plan: 250 Users
- Silver Plan: 3,500 Users
- Gold Plan: 5,500 Users
- Platinum Plan: 10,000 Users
More information on Gametize Enterprise Plans here: https://corp.gametize.com/pricing/.
*Total Users (who are not suspended)are defined as users with/without any recorded activities related to the account, including browsing the content, completing a challenge, commenting, messaging, data updates. Clients will be provided with a one-month grace period when their Plan’s User Limits are exceeded, before Gametizerequests for a Plan upgrade. Your Plan’s User Limit will be reflected on the Quote Document. |
3. White-label and Native Mobile Applications (Premium Plus and Enterprise Plans)
- Learn more about White-labelling a Gametize-Powered Application and the limits: https://corp.gametize.com/whitelabel
- Supported on iOS 10 and later
- Supported on Android devices on version 5.0 and later*
- API for custom implementation of features in white-label applications
More information on Gametize Subscription Plans here: https://gametize.com/pricing.
*Compatibility with Android-based devices is tested on Samsung Android-based devices, therefore Gametize can only guarantee assurance and support for devices based on the base Android OS, and not custom OSes by OEMs. |
4. Mobile-responsive Web Interface* (All Plans)
- Player users can access the Project using a URL
- Supported in Internet Explorer 11, Edge, Safari 11+, Firefox 59+, Chrome 49+
- Embeddable canvas for each Project in external websites
- Includes a URL for displaying a live feed of the scoreboard/activities
* The web application will be a companion platform with feature limitations, including the absence of completing QR code challenges and push notification function. |
5. Summary of User Experience on Gametize-Powered Solution
- Player users can access their Project(s) and all Topics related to said Project(s) on Web/Mobile after logging in
- Each Topic will consist of multiple content parts, such as Challenges or Flashcards
- Player users can unlock new Challenges by completing existing ones
- Player users can unlock new Topics based after completing existing ones
- Player users can redeem Rewards with the points earned
6. User Profile Module
- Player users can view their own, or other Players’ submissions (Completed Challenges)
- Player users can view their own, or others’ earned points and Achievements (e.g. badges)
- Player users can view their progress in the mission (e.g. “3/16 challenges completed”)
7. Project Module
- A Project is a group of Topics with a general theme – e.g. “English Language Game”
- Player users can be presented with the points, Rewards they earned in individual Projects
- Player users can view the scoreboard in individual/team topic
- Administrator users can create, modify, publish, and unpublish all Projects
8. Topic Module (“Group of Content” Modules)
- A Topic is a group of multiple content parts such as Challenges and Flashcards with a general theme – e.g. “Level 1: Introductory challenges”
- Administrator users can create, modify, publish, and un-publish all Topics
9. Content Module (Challenges and Flashcards)
- A singular content item can be presented as a Challenge or a Flashcard.
9.1 Challenge
- A Challenge is an action item for Player users to interact through the app interface
- Submissions/answers to a challenge are termed as ‘completions’.
- Challenges may be created with preset publish and expiry date/time through the Admin dashboard
- Through the Admin dashboard, Administrator users can also determine if the Player users’ completions should be private, i.e. Player users complete their Challenge without having their completions publicly revealed to other Player users.
Player users can complete challenges through the following methods:
- Standard (Player users complete by submitting text or optionally, photos)
- Photo (Player users complete by uploading a relevant photo)
- Video (Player users complete by uploading a relevant video)
- Quiz (Player users complete by selecting a correct multiple-choice answer. Administrator users can assign different points to different answers)
- Multiple-Attempt Quiz (Player users can try the questions again)
- Poll (Player users can select one or multiple answers to a poll question. For Poll Challenges which accept only one answer, Administrator users can assign different points to different answers)
- Prediction (Player users complete by selecting a possible outcome. Administrator users can assign different points to different possible outcomes)
- Fixed-answer/Passcode (Player users complete by typing in and submitting a correct answer)
- QR Codes (Player users complete by scanning a QR code, mobile-based only)
- Multi-field/Custom Form (A single Challenge with multiple input types, including text, multiple choices)
- Confirmation Challenge (A Challenge with a Call-to-Action button at the bottom, which Player users can click on to complete the Challenge)
- Additional Challenge types might be introduced through system updates anytime during the licensing period
- Player users can vote for completions by other Player users
- Player users can comment on completions and Challenges
- Player users can vote for completions by other Player users
- Player users can comment on completions and Challenges
9.2 Flashcard
- A Flashcard is an informational element that can be displayed or unlocked with other Challenges
- Player users can vote and comment on Flashcards.
9.3 All Content
- Administrator users can embed a Youtube or Vimeo video to all Challenges/Flashcards
- Administrator users can embed a presentational location map to all Challenges/Flashcards by assigning location data.
- Administrator users can create, modify, publish, and unpublish all Challenges/Flashcards
10. Rewards Module
- Administrator users are able to define Rewards and quantity of Rewards in the Admin dashboard
- Player users are able to redeem rewards added by the Administrator users with the points they have earned
- The system will debit from the inventory, and allows for tracking of physical redemptions from Player users
Rewarding points to Player users through:
- Completing Challenges
- Votes for their completions
Points are used for 2 purposes broadly:
- Leaderboard
- Redemptions from a Reward store
11. Moderation and Analytics Module
- Administrator users can delete completions and comments
- Administrator users can reward additional bonus points to specific completions by voting
- Administrator users can view analytics (e.g. application hits, overall posts, most active Player users)
- Administrator users can remove Player users from a project/topic
- Administrator users can download analytics reports (eg. Player users in the project, Challenges completion)
Updated as of 5 July 2023.
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